![]() In PVE our best DPS is tied to standing in / near stationary Rune of Power, while many fights require lots of movement.I partially agree with the OP - Mage in modern WoW is very outdated: Its a throw back in terms of graphics but who cares. ![]() Its not having mobility in WoW, being stuck without blink feels awful in comparison to being a caster with mobility. I hope talent trees make this possible, but it’s more than that. I think the warcraft design team needs to play this game. Why can’t WoW mages be like this? Blizzard obviously knows what players want because they were able to create a mage in the true sense in Diablo Immortal. This spell could use a nerf to a shorter channel or longer cooldown, or just removed and then the play-style would be closer to perfect." But if you play Mage without it, it’s great fun and dynamic. (Added 6/4 I should also say that there is one spell that I’m not liking in diablo mobile Ray of frost, because it feels too powerful. Its like an TBC arcane mage with new cool spells. Scorch works like a TBC pyro blast but its an instant cast!!! I can’t believe how much fun I had in the first few minutes. It lives up to the lore of what all mages were suppose to be in WoW. With impactful spells of choose from that fit a play style I want, without changing specs. One that has amazing spells and mobility. Where I now have an actual mage, who is a master of elements. I was in a new mobile game… Diablo Immortal. It was like I was in TBC again, with never before released content. I can’t believe how happy I was playing a Mage. Class design team, please play this game.
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